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- #Avolites titan pc suite delete workspace window Patch#
- #Avolites titan pc suite delete workspace window full#
- #Avolites titan pc suite delete workspace window windows#
Undo almost any action on the console including delete, merge, move and loads more. Massively speed up programming with comprehensive Undo functionality.
#Avolites titan pc suite delete workspace window windows#
No longer restricted to just 4 workspaces per screen, pick any position and size for your windows in seconds and store them to your workspaces for quick access to the information you need. This clearly shows levels, source of information, whether increasing or decreasing and tracking information. See all your intensity values in one place with V10's Intensity Grid. Lay out your fixtures in the space using your console's encoder wheels. Create and edit your show right inside the Titan interface.
#Avolites titan pc suite delete workspace window full#
V10 features a full 3D visualiser powered by the Capture engine. Get the full programming power of Titan, but leave a simple to use interface or trigger commands with other input like tide sensors at the New Dawn install. The new Web API feature enables users to control Titan via simple HTTP commands, which could be very beneficial for any number of reasons in an install. All of this can still be used in conjunction with Titan Remote! Networking of the outputs using the Titan Network Processor allows system capabilities to be increased to up to 64 DMX universes, catering for even the largest world class spectaculars. The ability to have multiple programmers working at the same time enables speedy programming, with palettes being made or edited on one console automatically updating to other connected consoles.
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#Avolites titan pc suite delete workspace window Patch#
Multiple consoles on the same show allow your backstage tech to exchange, reset or fault find on fixtures, or even patch in floor packages, without interrupting programming. When set to Multi User, consoles can still be used as backups. A show can have multiple users, each with their own User Settings, Handle Worlds and Selected Key Profiles. Integrate Pixel Mapper effects with Key Frames using one simple interface.Ĭonnect multiple consoles together to work collaboratively or independently on the same show. Synchronise these together for dramatic impact. Using palettes or the programmer to define the frames, and powerful tools such as transition curves, phase and spatial direction, it is possible to create radically different looks for each channel in seconds. Key Frame Shapes provide the capability to create spectacular effects from scratch. Preview your scene using the built-in visualiser. This mode allows both playbacks and palette information to be loaded into the scene master, then committed to live either on the fader, or over a time. is similar to except it just pulls from one end. divides each part of the selection into three sections where all the fixtures in the left-most section are the opposite of all the fixtures in the right-most section and the fixtures in the middle section do not change.
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Three new curves have been added to Fan to help achieve various looks quickly: divides each part of the selection into two halves where all the fixtures in one half are the opposite of the other. dimmer channels) will be lowered to match this playback, including zero. This effectively provides a way to make HTP channels behave as LTP and obeys the playback priority level.When enabled the output of any existing HTP controls (ie. This makes it easier to visualise what a particular function or palette such as a gobo will look like.Ī new 'Cross Fade HTP' toggle switch has been added to playback options for cues, chases andA new 'Cross Fade HTP' toggle switch has been added to playback options for cues, chases and cue lists. Where available and included in a personality file images of attribute functions such as gobos are now shown in the Attribute Editor and are used as palette legends when auto palettes is enabled. These provide a way to advance through a cue list with flash without needing to press go and is particularly useful for applications where the cue list is on a playback window or macro/executor handle. Two new cue list key profiles called and have been added. Effects can now be set to run a finite number of cycles and then stop.When creating normal shapes, softkey D has been changed to and selecting this will connect the wheels to set the number of beats and cycles.